AdobeAnimate Usage Course – Q&A Session – A must for beginners!

※This article is machine translated.


Hello everyone.
My name is Sake, a recruitment and public relations intern at Cocone Corporation.
It has been a while since the beginning of the year, how is everyone doing?

This time, although it has nothing to do with the New Year, we would like to present the fifth stage of the AdobeAnimate Lecture, “AdobeAnimate Lecture Q& A”, which we have been waiting for a long time for the right time to publish.

Please keep a warm eye on the short-sleeved clothes, as it was created in mid-summer. (Good!)
So here you go.

Hello everyone. My name is Sake, a recruitment and public relations intern at Cocone Corporation.

I like the concentration lines. 

In this Q&A session, I will explain the points where I stumbled.

If anyone is stumbling in the same area, please take a look.

I also thought it would be boring to explain only by text, so I used a picture of the inside of my internship company, Cocone, as an eye-catcher for each question. 

I would be happy if you could refer to the Q&A with me by your side, as I am very excited to be in the company.

2. AdobeAnimate Stumbling Points Q&A

Q1. Where is the redo button?

A.People who have painted with Crysta Ibis tend to stumble over it.
You can go back by selecting “” from “” menu bar or by pressing “ctrl+z “.

Q2. When I double-click on a symbolized object, the object’s display is ” “movie clip” and the timeline is reset! Why?

A.When I double click on an object, the timeline is reset,

But in fact, this is the state of being “” the object, not initialized,

In fact, in Animate, objects are structured like a matryoshka with multiple layers so that multiple animation attributes can be added to a symbolized object, ” “moving right while blinking,” “changing color while rotating,” etc. Correspondingly, multiple timelines exist for a single object. The timeline is also a single object with multiple timelines.

But it’s okay if you don’t understand it now!

More details will be explained in future articles, so choose the basic one-click option. 

If you accidentally double-click inside, you can go back by double-clicking on the margin outside the object.。

Q3. I got a warning when I tried to create a classic tween! Why?


If you get this warning when trying to create a classic tween,
The object is not symbolized.

Even if you proceed with ok as is, the symbol is automatically converted to a symbol and animation will be added. 

However, when I look at the “”, two “” are added.

(↑An extra layer called a tween is added, as shown here.) 

A “tween “ is something that gets created during the automatic symbolization process,

Be sure to symbolize before animating. 

Q4. ” selected an object and “” a keyframe was automatically key ed! Why? 

A.Are you properly selecting the first keyframe of the object and symbolizing it?

If a symbol is created at an appropriate position in a frame on the timeline, the before and after Keyframes are used as a marker, and frames are separated by the newly created keyframes.

If you symbolize a keyframe with the keyframe selected, you can symbolize the entire frame, so be sure to symbolize a keyframe with the keyframe selected on the timeline. 

You can also check whether an object is symbolized or not from “Properties: Objects”.

Since a keyframe is hit when there is a change, such as a drawing, it is recommended to symbolize the frame at that point to avoid confusion, and to operate all subsequent frames using the symbolized frame. 。

Q5. I wanted to change the color after symbolizing! How can I change it? 

A.Color conversion can be done “” Effects” under ” “” in ” “”. From AdobeAnimate 2021 version, you can select “Shading” under ” “” in “Properties ” and change the color freely from the color map next to it. 

I had always changed the color from “” without knowing that it was in “”.

This can still change the color, but it is very difficult to do and can only be determined numerically,

Also, the “” this is, as the name implies, the object’s brightness,
Alpha ” allows you to adjust the opacity of an object. 

Q6. I want to move the pointer just a little bit, but the pointer movement is jerky. 

A.It’s a problem that often occurs when people make delicate movements, such as the subtle bobbing of a person’s head or the movement of an arm,
When I select an object in Animate and try to move it, sometimes the pointer is too squiggly and I can’t position it where I want it to be.

In this case, it is possible to zoom in to 300% and move the image just a little, but this is very inconvenient because it is not possible to see the entire silhouette. 

When that happens, there is a When that happens, there is a magnet mark in the “” in ” “”, the “” in ” “”,
Turning it off allows it to run smoothly.

This magnetic symbol is called “adsorption,” and the computer probably determines the relationship between objects,
I am wondering if it is something that limits the movement so that they do not move too far apart.

If this is turned on, it is difficult to express a slight sway or movement, 
If you want smooth motion, turn it off.

Q.7When you want to check the back and forth movement? 

A.The onion skin feature is useful.

Click on the ” onion skin” ” in the timeline,
You can use an onion skin, a feature that displays the back and forth motion on the screen.

This makes it easy to see how much to move next while checking the previous movement. 
Often used for animation production. 

In addition, I will explain other functions on the timeline.

In fact, you can insert keyframes and classic tweens in one shot by clicking on these icons without having to go to the trouble of right-clicking and selecting keyframes, frames, and classic tweens.

In the article, I’ve taken the easy-to-understand right-click-and-select approach,
If you get used to it, you can make your choice from here. 

3. at the end

Well, that’s all I have to say, but I hope I have answered your questions.
We hope we have been of some assistance!

We look forward to working with you in 2022!

Concentration lines are useful.

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