Notice of Copyright Acquisition for ” Livly Island ”
※This article is machine translated.
Cocone Corporation (headquartered in Setagaya-ku, Tokyo; Yosuke Tomita, President; hereinafter referred to as ” Cocone “) announces that on October 10, 2020, it acquired all rights to “Livly Island” (hereinafter referred to as “Livly”) from GMO Internet Inc. (“Cocone”, headquartered in Setagaya-ku, Tokyo, Japan; Yosuke Tomita, Representative Director; hereinafter “Cocone”) announced that on October 10, 2020, Cocone acquired all rights to “Livly Island” (” Livly Island “) from GMO Internet, Inc.
This is an opportunity for Cocone to leverage its expertise in the operation of avatar services for women, and to take advantage of the appeal of “Livly”. Details will be announced shortly.
We will continue to deliver better service to our many customers under our calling to “give form to our sensibilities “
We look forward to your continued support of Cocone Corporation.
What is “Livly Livly Island “?
An online browser game with free registration and basic gameplay, in which players develop fictional creatures (characters) called ” Livries ” on the Internet. 2003 release. 2009 saw the number of registered users exceed 1 million, with support mainly from women.
What is Cocone Corporation?
We are a company that specializes in the operation of virtual worlds for women, including the avatar application ” Pokecolo ” which is now in its 10th year of operation. We focus on services that have “Character”, “Coordinating” elements, and “Play”, and have defined and pioneered this genre as ” CCP (Character Coordinating Play)”. We have been pioneering this genre, which we define as “CCP (Character Coordinating Play). We have the world’s top-ranked know-how and track record in the “CCP ” genre, with planning, development, design, and marketing all done in-house.
Cocone’s basic brand elements are “Cocoro” (heart), “Cotoba” (language), and “Network” (network), and the company name ” cocone ” is derived from the initials of these three elements. We will continue to provide better services that connect people to people and society to people in the Internet age, with an emphasis on creating services that value “sensitivity”.